Skyrim Special Edition Ps4 Can You Turn Back in to a Werewolf
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About this mod
Assume the mantle of the Werewolf Lord, a creature first introduced in the Elder Scrolls Online.
- Requirements
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This mod does not have any known dependencies other than the base game.
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
nouserhere for the Werewolf Lord ear models.
Grantiz for the Werewolf Lord eye texture.
And If I have missed anyone else I give credit to you as well.
IchBinKeinRoboter for the redesign.
EnaiSiaion for the skin texture.
CinnaMewRoll for helping with both the Normal Maps and Werewolf Teeth
Donation Points system
This mod is not opted-in to receive Donation Points
- Changelogs
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Version V4
- > The Werewolf Lord Skin now utilizes the same appearance as the Half-Beast from EnaiSiaion's new Werewolf mod *Growl* with updated normal maps.
- > The Werewolf Lord's custom skeleton has been removed for compatibility reasons and a mesh issue with Female Characters.
- > The Werewolf Lord now has Fangs.
- > The Herne Matriarch has now been buffed and now carries an axe.
- > All Werewolves outside Coldcorne Cavern have been renamed to Strange Bandit.
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Version V3
- Created a brand new method of obtaining the Werewolf Lord power which involves a small custom dungeon, now 100% Moonlight Tales compatible (Well Probably)
- Gave the Werewolf Lord a custom skeleton that increases muscle-mass by 20%, also a new skin texture to appear more "Beastly?"
- Made it so if you cure yourself of Lycanthropy you will also lose the Werewolf Lord power (It can be re-obtained however many times you like)
- Readjusted the sprint speed from 30% to 25% and increased Stamina regeneration from 70% to 100%
- Werewolf Lord basic unarmed attacks now Stagger enemies, you also make sounds when using this as well to give you the true feel of being a savage beast
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Assume the mantle of the Werewolf Lord First introduced in the Elder Scrolls Online, the Werewolf Lord is a unique form of Werewolf achievable via absolute control of the Beast Within, a powerful combination of the intellect and rational mind of a person merged with the strength and ferocity of the Werewolf. Available for Xbox One Discord Channel
Becoming a Werewolf Lord is a rather simple task, once you obtain the Beast Blood travel North of Whiterun and East of the Loreius Farm, for those who seek this power must pass Hircine's test, your path to wield the greatest power of a Werewolf begins in Coldcorne Cavern. When you become a Werewolf Lord you will gain the"Werewolf Lord Form" lesser power which when used will turn you into a Werewolf Lord. https://www.nexusmods.com/skyrimspecialedition/mods/31257 Werewolf Lord Abilities 25% faster sprinting speed 25% greater melee damage 50% greater Carryweight 100% faster stamina regeneration +50 Unarmed Damage Basic unarmed attacks will stagger enemies Unarmed power attacks will ragdoll enemies Passive Detection of enemies within 200 feet Toggable Beast Vision (With Red Tint)
When you transform into a Werewolf Lord you will go gain a number of physical alterations to your appearance depending on your race and gender Physical Appearance Changes
However if you desire a more HD look for the Werewolf Lord you can try the following mod...
As a Werewolf Lord you will gain a plethora of powerful passive abilities to help you in hunting down your prey, if you no longer wish to channel the power of the beast you will beable to change back at anytime using the "Revert Form" Lesser Power.
As a Werewolf Lord you will be attacked when transformed as you would if you were in your regular Werewolf form, this mechanic exists for a reason and that is to avoid various situations where Race Compatibility would be required so please do not ask for it to be removed.
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Frequently Asked Questions (SPOILER WARNING)
Q. Where is Coldcorne Cavern? Q. I have entered the Cave and am met with a wall, what do I do? Q. I have interacted with the Strange Totem, it says nothing has happened? Q. I touched the Shrine and a something killed me, what happened? Q. Is there a way for me to get this creature as a summon? Q. I have cured myself of Lycanthropy, can I regain the power of the Werewolf Lord if I later regain the Beast Blood? Q. I am playing as an Argonian/Khajiit so why did I only get Golden Eyes? Q. Do I require the Ring of Hircine like in earlier versions?
A. A short walk east of Loreius Farm, be careful though because the entrance is guarded by two Werewolves and that nearby giant will not help you.
A. There is a hidden door opened by a hidden lever, well it is not really hidden but I am not going to tell you where it is.
A. This means you do not possess the Beast Blood, come back when you have become a Werewolf.
A. The Shrine will summon a Herne Matriarch (Yes a Custom Creature made entirely by me) your job is to kill it.
A. Yes there is actually, look for the mod called "Herne of Hircine" which is a mod made by me which will allow you to summon them.
A. Yes you can actually, just repeat what you did the first time, touch the shrine and kill the Hunter.
A. They already have claws by default and the Khajiit race also has Fur and Pointed Ears, not much can be added that they don't already have.
A. No you do not, I decided to remove it in favor of this new and better method.
Skyrim Special Edition Ps4 Can You Turn Back in to a Werewolf
Source: https://www.nexusmods.com/skyrimspecialedition/mods/21979
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